This base is the best to use for Builder Hall 6 for trophy pushing! It helps a lot to have multiple compartments inside your base as each must be breached separately, greatly slowing down attackers and making it difficult for to reach the inner compartments in order to blow up the. If they can shoot and Archers, then they will be killed very quickly. Overall, it is a fairly easy base to destroy. These foundations will assist you to design a powerful village. Stopping different troop types and attack strategies is one of the most common ways to succeed. Low level collectors are not as important and good attackers will know the difference. This base design is for protecting your trophies, and it will make sure to give the minimum stars to your opponent.
Air Defenses can protect the foundation. Note: have splash damage that can break up to triple layers as if they were a single layer, so it is recommended not to use this wall type, at least not as part of the outer layer or two where can typically target them. And giving all my cannons and archer towers chance to fight them back. At low-mid levels, your top defensive buildings are the mortars. However, do not put directly next to each other, as two well-placed will destroy them both.
All layouts here comprise the up to date methods in base design to shield well against most of the attacks that are popular. As you can see, Builder hall is covered by the other buildings, now attacking player will think that there is a trap between the Star laboratory and Builder Barracks but actual trap is placed in front of the cannon, these mind games help you to stop your enemy from getting 3 stars. If you are farming, then we would recommend you to use the 2nd layout as it is the best layout for farming. In a month, clans need to register themselves and fight a week of wars with other clans of similar skill level. Walls are set in a way that troops like barbarians and giants will have to come through the traps which will hurt them and when they will come through these designated paths canons will finish them, to handle the archers, there are two giant bombs places outside the walls.
Whether you're pushing, farming or warring, base design is crucial and contributes to success in the various routes we want to take. Pekka on the ground and Electro Dragon in the air and you have one of the most potent ground and aerial troop on your side. Foundation of a Great Layout Building a defense means understanding how the troops that attack it work, what they target and ways to target them. This means they ignore and go around free-standing. Secondly, for casual players who wish to use loot collectors particularly to their maximum ability. However, knowing how to build a base and having examples will allow you to create your own nuances in a base. After this update, the main task of the players is at any cost to defend the Town Hall! So you need to make sure that enough buildings are walled around but there are enough layers of to protect your.
After that there will be a visual change: Town Hall walls become adorned with the gold posts and rods. You are at the perfect location! On this level 4 new constructions and 2 traps become available: Gold Mine, Elixir Collector, Mortar, Wizard Tower as well as 2 Spring Traps and 25 Wall units. Different strong buildings are placed around the base hall to cover the defense buildings so while these buildings will take damage air bombs will damage the air attack troop. Instead, especially in the core of your base they may just prove to be detrimental, attracting troops, particularly those that target. One exception would be to place one temporarily inside your to take space of at least 3x3 that you're saving for another building. If you don't keep at least a few of your other inside your , you will be defeated relatively easily. Farming Bases Farming Bases are designed against multiplayer opponents who are farming for your resources.
The bottom here neglects this procedure as a result of the layered primary shield. I have lvl 10 archers, barbs and giants. If you are strongly trophy pushing, then feel free to put your storages out in the open to gain some quick trophies from a farmer who wants your loot. Spring Traps are set in funnels. I will soon be adding up best and enjoyable combat of clan videos. However, these can't be achieved unless we have a viable defense, carefully crafted, capable of withstanding various attacks with its objectives in mind. These upgrades help you to make your builder base stronger.
Either of these methods is an effective way of slowing down potential attackers. If you do the weak point first this is especially bad at high levels , do you really want a place that is not protected by anything for some time to be attacked by raiders? If you normally play every day, there shouldn't be all that many in your collectors. Clash of all Clans is really all about that your strategies will be. The higher town corridor gamers like above or 7 utilize dragons however that too sturdy to get a foundation like a town corridor 6 to withstand. Gold Storage 2 10 10. The second one is a new entry and offers complete coverage on all fronts, both air and ground, using a light funneling. However, make sure they are still well protected.
Town hall 6 farming Base: This Hybrid will safeguard your town hall first. Town Hall 1 6 2. We also have placed the Townhall outside to lure the low-level players to attack your base so that you could get the shield. Welcome to the fourth base of a new weekly Clash of Clans series, featuring the best base design layouts for the home village and Builder Base. Meanwhile, the flaw is actually a lure to decimate most attempts to exploit it. Even the Air Sweeper may insure air defenses both. Thus usually, people do not prioritize their requirements and become confused while thinking about their plans.
Prioritise the positioning of these defences over Cannons or Archer Towers, which can be placed on the outskirts of your base. Guided by both wizard tower and mortar. Most enemy will target those buildings, even while your defenses attack them. It is understandable that one may not have as many as are required to do so, but it is best to keep your highest level within whenever possible. In the main second ring, split it up so you have roughly four compartments with a storage each, but also with several defenses e. This is the point at which a single cannot destroy it, regardless of the level. You will want to put and in the weak points of the base and the Mortar and other long range defences should be placed where it can cover the whole of the base.