The multiple layers in the base keep the troops from getting into the core of the base. So if you have extra walls another technique is to put a builders hut in its own compartment behind walls, this way when they deploy wall breakers they will be attracted to those walls and it will only give them access to builders huts. When it comes down to this you should always separate your storages more. In this article, we will share some best Townhall level 9 layouts for your bases. Keep an eye out for more Gear Up options in the future, too! This base is worked to ensure everything similarly.
Category: Games Updated: 10 June 2014 Version: 6. In Clash of Clans, having a strong defense is as important as having a capable offense. Therefore this would make it 100+ best of best bases. Like wise storages are in a decent gap to avoid getting destroyed by mass troops explosion. If you are using these layouts, make sure to change the position of the traps in the base. Point Push Traps Towards Defenses- A strategy that I found out that works great is to point your push traps in towards the center of your base, instead of pushing troops outside.
There is also short route to the Townhall in the middle of the base which apparently looks easy but if your opponent will choose the short route, his army will be in the range of all defenses. Sniping Sneaky Archers are always a good choice in any attack. Max % scored by witches in my base are 52% 1 star. This is helpful in any attack in the future so I would do that first of all. New Battle Mode: Versus Battle Introducing a brand new way to fight: Versus Battle! Win three Versus Battles per day to get the biggest loot payout, then continue battling for new Versus Trophies.
Units tend to attack corners and junctions so that is the best spot to upgrade. However, this results in less resource rewards. For our final Builder Hall 8 base design, we have the same basic type of layout, with a central, large core and an outside wall of rings. Are there any improvements I could make here though? However, that strategy is more of a personal preference then something you should always do. As for giant bombs, personally I don't use them as they are not cost effective in a lot of cases, but can really mess up an attack plan if placed strategically. However, if their is a collector inside the walls they will be attracted to it and break the walls to get to it. Wall Staggering Sometimes you can't make those T-Junctions to stop wallbreakers, you might only be able to move the walls 1 tile, but don't let that stop you, its effective against normal troops too As you can see in this picture, because I staggered the joint in the Wizard Tower compartment it makes it so they have to break through 3 walls instead of 1 to get into all 3 compartments.
If you see a situation like this where two defenses are next to each other, a pack of 6 Sneak Archers can take them out comfortably. The most commonly used troops are Raged Barbarians, Sneaky Archers, Beta Minions and Boxer Giants. Splash and Air Defense Tower Placement Triangulation is essential. Alian has been playing a changeless Town Hall 9 for a year and making bunches of bases for it. Fiddle around with tesla placement and you'll find something you like. Aside from Base in Versus Battles Defending is a Really important component of Course, If you having a solid foundation might help Exactly like all foundation above you can view then you can Find a Great Deal of victories, Even if you wreck an attack and receive yourself a minimal outcome.
The bottom of the base baits you into attacking, but is heavily trapped to prevent an easy one star from occurring. Compatible with iPhone, iPad, and iPod touch. To win all the loot for a particular set, you'll have to win three times; the third win netting slightly more than the first and second wins at lower trophy counts the additional loot from the third win is significantly greater. It all depends on the design of your base. This action will create it anti archer.
Each defense has its own strengths and weaknesses, and its location in your village should reflect that. Just like in the home village, base design and base layouts are key to success in versus battles for Clash of Clans! This way you get maximum coverage and symmetry. I will now show you some classic base setups and how you can crack them. Anti Wallbreaker Techniques The number one question I ask myself is how many wallbreakers does it take to get to vital regions of your base, the more, the better. The base also have the anti-funneling strategy in place to prevent the troops from entering the core of the base. Those functions work to a great degree well in bunches of situations. On the other hand, if the loser has more trophies than the winner, the available Versus Trophies from the loser may be greater than 30, and vice versa.
In high-level bases, it is very critical to saving the dark elixir because you can upgrade your heroes only using a dark elixir. Subscribe to us on YouTube:. Over here troops train automatically, Walls come in segments and you cannot be attacked while away. This base design also features the Pekka 360 degree or anti-funneling strategy to prevent the Pekka from entering the core of the base. The walls arrangement across the bottom side averts that with the double wallsocket, or so the Fight machine will never split the walls — on the opposite side the walls across the Builder Hall direct the Fight machine somewhere apart than towards the Builder Hall Advance Best Of Best Builder Hall 5 Base You can view that in the replays I have linked under the picture of this foundation Uh-why it becomes hard every time? Limit Wallbreaker Splash Damage First off, wallbreakers have splash damage so it is best to keep junctions of walls 2 tiles away, otherwise known as T-junctions. It is a good base and i have designed it.