One of my weaknesses with Blender is dealing with textures. This lesson covers a few things I've never done myself before, so I spent a lot of time testing the processes and trying to uncover the bugs for you. If you are talking about other software where you can draw a pattern and sew it together, like Marvelous Designer does, unfortunately most of the other similar options are either available in more expensive software, or as plugins for more expensive software like Cinema 4D, Max, Maya, etc. It does work, but there isn't a good settings explanation. This is what I have come up with so far. If you purchase clothing items for Poser people that can add up quickly.
Then export the conforming cloth to 3dx and thence to iclone to be used as a clothing prop in iclone. Since the Marvelous Designer clothes are made from pattern pieces it is very easy to turn those patterns into polygroups. It kind of depends on what you're making. Install it and enjoy AniMate benefits for free for thirty days. Park the playhead on the first frame of the animation and head over to Animation — Record in the main menu. All apps use right-handed axis system with y-axis vertical and z-axis towards the default camera position. .
Is it feasible and does anyone have directions to threads or tutorials, please? The Blender cloth looks like a viable alternative though. If you sew a cuff to a sleeve and you want that cuff to be folded back, you would want a turned seam. I've tried the blender tutorial posted. Can anyone with some experience in cloth fitting suggest a workflow and some tutorials on how I imagine can be accomplished rather simply but which as a newb to iclone and 3dx I am more than a bit lost. Sewing line types are really all about the Fold Angle of the sewn seam. They make it easy to place pieces of your garments onto your avatar with one click. I don't understand how i can apply my texture image.
We created all the items in Blender using various methods including particle generation and using the sapling add-on for the bushes and trees. Guess it depends on how well they conform to the external figure. Therefore for making dynamic cloth items I would say triangles are best. It only describes how the vertices of an existing 3D object move from one frame to the next. And then, when you export back out, you export at Poser scale to get it back into Poser.
Click images to enlarge them. I think I need a different tutorial. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. This product is only available directly from the publisher or an authorized reseller. That's not to say the function is bad. I may be wrong but will be difficult without going back through another 3D Maya, Blender, Studio app because the Weight maps would have to be adjusted to work with Iclone and they are different with Daz. Simple clothing was designed including bell bottom pants, shirt, headband, and leg sash.
Not saying this is the best way to do it though, but after exporting some very huge clothes when I first started out I found these settings to work. I tried these two methods but the clothes have no colour once I export them. It works a bit like the Fitting Room in Poser. As you can see in the image above in Polyframe mode there are no poly groups. The dark red line at 180 is doing nothing. I typed in a hurry.
I don't want to go through decimator and or Maya but direct. I have gotten the thing to work, but the clothing ended up needing a lot of work after the sim. McCallum, aka WarLord, is an international award-winning commercial graphics artist, 3D animator, published author, project director, and webmaster with a freelance career that spans over 20 years. Note, if you had any piping on your shirt, it will vanish once you symmetric merge it and you will have to redo it. Hit the play button to see your avatar move, while the garment remains in the initial position. For this cuff example, you want the fold to be right sides together, which is the 0 degree seam Fold Angle.
This means that the two patterns at the seam are not flat to each other. But, Michael, the video lecturer, makes it easy to learn about Cycles Render taking it in small bits and applying what you have learned to projects we create. If you created your Marvelous Designer clothes like shirts with symmetric patterns you will have separate polygroups for each side of the shirt. Poser scale of course is confusing 8' or 8. Accept all other defaults and make sure none of the axis are inverted. You won't believe how easy it really is.